AI Insights · Timothy · July 2022
Top 5 Gacha Games on Android in Belgium: Q2 2022 Performance
Discover the performance trends of the top 5 Gacha games on Android in Belgium during Q2 2022, including downloads, revenue, and active user data.
During the second quarter of 2022, the top 5 Gacha games on Android in Belgium showcased varied performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at how each game fared.
MIR4 from Wemade Co., Ltd saw a significant decline in weekly revenue over the quarter, starting at around $48.5K and dropping to approximately $4.9K by the end of June. Downloads remained minimal, peaking at 28 in early April and hitting zero multiple times. Active users decreased steadily from 233 in late March to 155 by the end of June.
Ni no Kuni: Cross Worlds by Netmarble demonstrated strong revenue growth, starting at $16K in its launch week and peaking at $75.7K in mid-June. Downloads saw a sharp decline from 5.2K in late May to just 478 by the end of June. Active users followed a similar trend, decreasing from 3.9K to 1.2K over the same period.
Empires & Puzzles: Match-3 RPG from Small Giant Games maintained a relatively stable revenue, fluctuating between $12.5K and $21.7K throughout the quarter. Weekly downloads ranged from 323 to 683, with a notable peak at the end of May. The game’s active users saw a slight decline, starting at 7.7K and ending the quarter at 6.6K.
Frost & Flame: King of Avalon by FunPlus International AG experienced a steady increase in revenue, peaking at $18.7K in mid-June. Downloads grew from 255 in late March to 713 in early June, before settling at around 509 by the end of the quarter. Active users showed minor fluctuations, remaining around the 4.1K to 5.1K range.
Guns of Glory: Lost Island, also from FunPlus International AG, had a mixed performance. Revenue hit a high of $22.5K in mid-April but declined to $11.8K by the end of June. Downloads decreased from 440 in late March to just 63 by the end of the quarter. Active users fell from 2.7K to 1.4K over the same period.
These insights highlight the dynamic nature of the Gacha game market in Belgium. For more detailed data and further insights, visit Sensor Tower.